Blogs
It All Started with a Dripping Tap: A STEM Story…
What exactly is a real-life problem? A real-life problem as the name suggests is a…
The Ultimate Guide to Choosing the Best School ERP in…
First of all, what exactly is an ERP? ERP stands for Enterprise Resource Planning. It’s a…
Greener Classrooms, Smarter Futures: Teaching Sustainability with STEMROBO Kits
The population is increasing with every second and world is rapidly evolving to keep up…
Design Thinking : The Essence To Solve Real Life Problem
In the year of 2025, the world population estimates upto 8.1 billion and India’s alone…
Careers in Tech Start Early: How Kids Can Build a…
Earlier, there were only two options in the STEM career: engineer or doctor. But today,…
How To Protect Your Kid’s Digital Footprint – A Guide
The present scenario of digitalisation is very rapidly making strides and the need of the…
Why Women Leave STEM: A Deep Dive Into the Systemic…
Starting early is everything. Imagine a world where every girl steps into a classroom, knowing…
Building The Future Innovators Through Computational Thinking
“It’s not that I’m so smart, it’s just that I stay with problems longer.” —…
AR vs VR : Understanding the Core Differences
Main Difference Between AR and VR The development of Educational Technology has transformed how students…
Knowledge Base

Introduction of the subject Robotics and Artificial Intelligence at the ICSE level
In keeping with the recommendations of the National Education Policy (NEP-2020), the Council for the Indian School Certificate Examinations (CISCE) has introduced the subject Robotics and Artificial Intelligence at the ICSE level, under Group III from Examination Year 2025 onwards.

Orientation Session for Principals/Heads of Institutions & Capacity Building Programs for Teachers on Augmented Reality/ Virtual Reality (AR-VR) and Digital Citizenship
CBSE introduced Augmented Reality – Virtual Reality (AR-VR) and Digital Citizenship as two new skill modules for classes VI-VIII during the academic year 2022-23. These subjects were introduced with the aim of exciting students on the possibilities of immersive technologies while educating them to become responsible digital citizens. The subjects cover important aspects for students like digital etiquette, cybersecurity, cyberbullying, information literacy, using the internet for social good, and the future of our digital world with topics such as AI, AR/VR, and the Metaverse with experiential and activity-based learning at the core of the pedagogy.